In which the party enlist the help of Havakhad to foil a scheme by the Dreaming Dark.
In which the party learn more about The Inspired and Yannar discovers something he didn’t know existed in Sharn.
In which the party foil an evil scheme, survive many explosions and rescue Zelina d’Medani from the clutches of a cackling madman.
In which the party successfully break into a bank, but don’t find what they’re looking for, and Renauld draws closer to his stolen poperty.
In which the party return to Sharn, find news of Renauld’s stolen item, and conduct espionage on a House Deneith guard.
In which the party attempt to leave New Cyre, but problems with their transport lead them into an inter-species war.
In which the party travel to New Cyre, meet a man with a magical hat and encounter a rogue House Deneith enclave.
In which the party escort Daveth through Sharn, enter into the employ of House Medani and rent an apartment together.
In which the party overcome the nightmares of Seawell Lighthouse, single-handedly wipe out a platoon of bandits and, after an exciting chase sequence, obliterate Daveth Portos and drag him back to Sharn.
In which the party commit violence against The Fockles, head to Seawell and discover the terror of Seawell Lighthouse.