Nightmares of the Last War
Maul of the Glacial Heights
+1 Icy burst maul.
An icy burst weapon functions as a frost weapon (+1d6cold damage) that also explodes with frost upon striking a successful critical hit. The frost does not harm the wielder. In addition to the extra damage from the frost ability, an icy burst weapon deals an extra 1d10 points of cold damage on a successful critical hit.
|Maul||1d10+1+1d6 cold||19-20/×2 +1d10 cold||Bludgeoning|
The weapon also imparts a +2 bonus on saves against Psionic powers and Psi-like abilities as well as immunity to possession (as if under the effect of Protection from Evil)
Once per day the wielder can call out to Balinor and gain a +6 enhancement bonus to strength, this lasts for 10 minutes, at the end of this the wielder becomes fatigued. A fatigued character can neither run nor charge and takes a -2 penalty to Strength and Dexterity
The maul also gives off a cool blue light, illuminating the surroundings as a torch.
The maul has a long pale wooden shaft made from the heart of a great mountain pine. Wrapped in silver bands the shaft ends in a gigantic head made of sparkling blue ice, veins of light flash through the head, dancing from one end to the other. When calling out to Balinor the light within flares brilliantly.
The Maul was crafted to enhance the steadfastness of the mountain defenders and protect their minds from Quori assault, any creature that fails to affect the wielder with a psionic power or tries to possess it sees a mental image of a vast glacial wall barring their way.